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Dear Adventurers,
 
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:

Heroic Challenges
  • Heroic Challenges are back! Complete those challenges for exclusive rewards including portraits, accessories, and Adventurer Character Styles!

Store
  • The Adventurer Pass Bundle is now in Store, for just 1980 E-Points, unlock the S9 Adventurer Pass, 20 instant tier boosts, and 10 exclusive reward boxes!
  • Instant Tier Boosts are back in stock, too! 1 Tier- 150EP, 10 Tiers- 1200EP, 20 Tiers- 2100EP

ADS Overhaul
  • Remodeled various scopes
  • Optimized the reticle’s presentation, updated several reticle styles
  • Added visual effects for the edge of scopes when moving the camera
  • Added scope lens reflections and color cast effects
  • Added the ADS Depth of Field visual effect option, this option is turned on by default, players may adjust it in the in-game options

FPP Animation Overhaul
  • Optimized animations for character movement, jumps, ADS, and weapon sway
  • Redesigned reload and ADS firing animations for all weapons

New Mechanic- Breath Holding
  • Scope sway is now more noticeable with 4X and 8X scopes
  • Holding “Shift” can effectively stabilize scope sway for a period of time

New Mechanic- Bullet Penetration
  • Certain objects can now be penetrated by bullets, the damage is calculated based on the object’s texture and thickness, firing distance, as well as the weapon used

New Mechanic- Aim Punch
  • Added an aim punch camera shake effect when characters get hit, the screen shake intensity varies based on the amount of damage taken

Special Effects
  • Optimized muzzle flashes and muzzle smoke effects
  • Optimized textures for bullet holes and other effects

Audio Effects
  • Added a realistic propagation delay for gunshot sounds
  • Optimized audio effects for bullets that passes near players

Other
  • Hitmarks’ UI placement is now dynamic

Thanks for playing,
ROE DEV Team

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Ring of Elysium