Steam Client Update Released

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A new Steam client has been released and will be automatically downloaded.

Library

  • Added a new game properties dialog, which replaces the old dialog for all Steam games.
  • Fixed displaying the coming soon date for a pre-loaded game

Steam Input

  • Added support for software calibration of the PS5 controller gyro
  • Fix issue with Dpad emulation in games using the joyGetPosEx Windows API, ex: Shiren the Wanderer
  • Fix Nintendo Switch origins in Steam Input API not reflecting the current Nintendo/Xbox layout setting

Steam Cloud

  • Fixed an issue causing files to swap between users under separate Windows user IDs, and also with some file stored in paths with embedded 64-bit SteamIDs

SteamNetworkingSockets

  • P2P connections now may attempt to negotiate a direct connection (punch NAT), if needed, to prevent connections from having very high latency. Added an option in the In-Game settings panel to control when your IP address is shared.

Server Browser

  • Fix bug causing LAN server browser search to not show any servers

Linux

  • Improved performance of processing incremental Vulkan shader database updates
  • Fixed several issues around skipped Vulkan shader processing continuing in the background after a game has started
  • Disabled shader processing on NVIDIA while driver issues are being looked into
  • Fixed long delay in UI response when hot-plugging a controller

macOS

  • Disabled “Enable GPU accelerated rendering in web views” and “Enable hardware video decoding” settings on Apple M1 devices due to poor HW-accelerated performance currently through Rosetta.
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