Your Online Gaming News Website!

Spread the love

Left 4 Dead 2 – Update

An update has been released for Left 4 Dead 2.

Last Stand:
– Fixed ammo pile in Junkyard not spawning on second round of Versus.
– Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

– Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
– Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

Tank Run:
– Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
– The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

– Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
– Added support for custom playground maps ( a guide will provided by ReneTM ).
– Fixed players not instantly dying when jumping into c14m1 safe room water area.
– Fixed players not instantly dying when jumping into c14m2 finale water.
– Lowered slow motion probability from 10% to 5% as requested by many players.
– Fixed RocketDude decals sometimes not showing up.
– Fixed new best times not saving.
– Added Start and finish textures.

– Updated several Mutations to fix the issue where the weapons in Whitaker’s Gun Store weren’t being removed or converted.
– Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
– Fixed tanks spawning before the finale on No Mercy 5.
– Fixed a few stuck Special Infected issues on survival maps.
– Fixed setting the input mode to joystick/Steam Input.
– Increased command limit before causing a disconnect.
– Fixed some reported model crashes.

Update 9.1 – Now on the Test Server

New Map: Paramo

Cradled hidden among the clouds in the highlands of South America lies Paramo, an ancient land with ancient secrets. Paramo’s dangers are plentiful, but none so dangerous as the active volcano nearby whose molten lava streams flow across the land. Survivors dropping onto the Paramo Battlegrounds will only be able to reach the highlands via helicopter, which also have the task of distributing Care Packages around the field.

Paramo is a 3×3 map with a dynamic world new to PUBG. This dynamic world system alters locations between matches, making every trip to Paramo a unique experience.

Read on for the full details!

Seasonal Match

Due to our new Dynamic Map Locations system, Paramo will be provided as a Seasonal Match separate from current matchmaking pool.

  • Paramo is provided as a Seasonal Match exclusive for Season 9 only.
  • Seasonal Match will have bots disabled.
  • Seasonal Match will not count for your Career > Stats.
  • Seasonal Match will not have missions enabled.

Paramo Map Rules

  • 3×3 km playable area with dynamic map locations.
  • 64 Players
  • TPP Squads Only
  • No Red Zones
  • The Blue Zone shrinks slowly, but deals more damage compared to other maps, even in the early phases of the match.
  • Motorcycles are the only vehicle available on Paramo and can usually be found near small villages.
Paramo: New Features

Dynamic Map Locations

  • Major landmarks and parts of terrain are relocated in every new session.
  • Players must adapt and use suitable strategies and tactics according to the changes.

  • Several streams of lava flow from active volcanoes throughout Paramo, presenting a unique environment hazard as you traverse across the map.
    • Stepping foot in lava can lead to a quick death, dealing 10 damage per second to players, ticking every half second.
    • Riding a Motorcycle into lava will destroy your tires and quickly begin to destroy the vehicle, whilst also dealing damage to the player.
  • Unlike other maps, players can wander outside the bounds of the playable area and a warning will display on screen. Failure to quickly return to the playable area will result in you being killed.

  • New item boxes can now spawn in certain houses.
  • Destroy the boxes to find multiple pieces of loot, such as ammo, throwables, and healing items.

  • Players will drop into the Battleground of Paramo from helicopters.
  • During the match, these helicopters carry precious cargo across the map, with the plan of dropping it just outside the play area. Pay close attention and if you shoot enough rounds into a helicopter, you’ll force it to release the cargo early.

  • Paramo has a handful of Care Packages exclusive, highland themed items not found on other maps, including new full-body camo suits, ghillie suit and backpack.

  • With a critical response kit in your inventory, you will be able to revive a downed squad member in just one second.

  • In Paramo, you might find a ‘Secret Room Key’ while looting.. it’s gotta unlock something, right?
Ranked Mode

Ranked Mode just got a little more solo friendly with the introduction of Ranked Solo queue. You’ll now be able to take on the Ranked Battlegrounds against other solo players as you climb the competitive ranks.

Season 9 Begins

A new ranked season has begun. Ranked rewards earned from Season 8[] will be granted to your account upon login.

  • Player ranks have been reset
    • Players will be given their initial rank after 5 placement matches.
    • RP has been soft-reset, so your initial Season 9 placement will be influenced by your Season 8 rank.
  • Leaderboards have been reset
    • Final player ranks and the regional Top 500 leaderboards will be finalized once live server maintenance is complete, to ensure all matches are accounted for.
    • View your Season 8 stats and the Top 500 leaderboards of each region under Career > Stats

Ranked Game Mode Updates

Ranked Solo

  • Solo matches have been introduced to Ranked Mode.
  • These matches will have the same competitive qualities as Ranked Squad matches.
    • 64 players
    • No Red Zones
    • More loot
    • Erangel, Miramar, Vikendi and Sanhok only

Ranked Leaderboard Changes

For the following regional modes, we’re lowering the minimum rank required to display on the leaderboards from Diamond 2 to Gold 4:

  • Europe
    • TPP Solo and Squads
  • Russia
    • TPP Solo and Squads
    • FPP Solo and Squads
  • North America
    • FPP Solo and Squads
  • South America
    • FPP Solo and Squad
    • TPP Squads

This change has been made to ensure each region has a sufficient percentage of their player base displayed on the leaderboards

Ranked Mode Ruleset Updates
  • Algorithm Update
    • Points earned per kill and assist have been increased by 50%.
  • Sanhok Blue Zone Adjustment
    • Compared to other maps, the number of players who die in Phase 2 is very high. We’ve made some Blue Zone changes which we believe will improve the overall pacing of
  • Sanhok matches.
    • Increased the size and waiting time of Phase 2
    • Removed the dynamic Blue Zone mechanic which scaled circle speeds based on the number of players alive.
    • Please note, these changes are only to Ranked Sanhok matches.
  • Item Spawns
    • Increased AR/DMR Magazines spawns
      • Increased 4x, 6x and 8x spawns
    • Increased Canted Sight spawns
      • Slightly decreased the spawn rates of 2x and 3x spawns
    • Decreased Handgun/SMG Magazines spawns
    • Decreased Handgun spawns, along with 9mm and .45ACP ammo
  • Vehicle spawns
    • Esports vehicle spawn locations will now always spawn a vehicle.
  • Care Packages
    • MG3 has been added Care Packages on all Ranked maps
Regional Matchmaking Changes

This update to regional queues adds a Solo option to Ranked. In addition, we will now begin adjusting the available queues on a per region basis in an effort to deliver the best experience possible to each region.

When players go to select a game mode in either normal or ranked sections, they will see that the options that are available will be different. At a minimum, the changes will include the addition of a solo ranked option, but depending on region they may see different combinations of options available in terms of team size, perspective, and ranked/normal matches.

For the game modes available for each region, please see below.

ASTPP: Solo, Duo, Squad, Solo Rank, Squad Rank
FPP: Duo, Squad, Solo Rank, Squad Rank

KRJPTPP: Solo, Duo, Squad, Solo Rank, Squad Rank
FPP: Solo, Squad, Solo Rank, Squad Rank

TPP: Solo, Duo, Squad, Solo Rank, Squad Rank

TPP: Solo, Duo, Squad, Solo Rank, Squad Rank
FPP: Squad, Solo Rank, Squad Rank

Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank

Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank

Random Map Selection
TPP: Solo, Squad
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank

Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Duo, Squad, Solo Rank, Squad Rank

Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Squad

Weapon Balance Update

After the weapon balance adjustment from patch 7.2, we have been receiving lots of feedback from players on how Beryl and SLR are too strong compared to other weapons, and our data has showed that Beryl and SLR were indeed dominant picks among our players. The PUBG team are working on plans to allow players feel more free to choose their weapons based on their surroundings or strategic goals.

With this 9.1 update, we will be making some adjustments to Beryl and SLR. Please note that this won’t be the last update and we will continue to have in-depth monitoring and analysis to provide best gameplay experience.

Beryl M762

  • Base damage reduction: 46 → 44
  • Increased vertical recoil of early spray by 5%
  • Increased horizontal recoil of early spray by 5%
  • Slightly increased the minimum horizontal recoil


  • Based damage reduction: 58 → 56
  • Increased recoil during ADS by 5%
  • Increased loss of bullet velocity by distance by 15%

G-Coin has been introduced to PUBG. G-Coin will function as the new currency for PUBG purchases. To read more about G-Coin, please read our G-Coin launch announcement[].

Survivor Pass: Highlands

Survivor Pass: Highlands loads you up with the looks you need to explore Paramo’s mysteries. Unlike previous passes, Highlands will run for a reduced duration of 2 months but is also easier to complete with only level 50 needed to receive all its rewards. Drop in early to hit the ground running and claim your great Paramo-themed rewards.

  • Survivor Pass: Highlands will be available for 990 G-Coin or $9.99 with Steam Wallet funds.
  • You can earn 1,000 G-Coin through collection of rewards in the Survivor Pass. Yes, that’s correct, collecting all the G-Coin rewards mean earning the pass for free!
  • Unlike previous passes, Survivor Pass 9 has a reduced duration of 2 months with a total of 50 levels.
QoL improvements


  • Missions XP is now automatically claimed upon completion.
  • Once a mission is complete, you’ll see a MISSION COMPLETED animation the first time you return to the pass.

Pass Reward and XP Visibility

  • Upon returning to the lobby after a match, you’ll immediately see an animation of XP earned filling the Survivor Pass bar.
  • Claimable rewards are animated and highlighted to better display which rewards are ready to collect.
  • Daily, Weekly and Challenge missions can now be viewed in the lobby without having to dive into the pass page.

Preview Improvements

  • You can now preview multiple items on your character at once, while on the Survivor Pass page.
  • You can now preview emotes while also wearing skins you wish to preview at the same time.

Weekly Missions

  • Now all players will be able to claim weekly missions.
  • There are total number of 7 weekly missions.
  • Weekly missions are now grouped by difficulty, giving XP based on how challenging they are.
  • Character animation preloading has been added to improve performance
    • This will result in shorter loading when entering matches and slightly reduced instances of hitching.
    • Although, as the game now loads character animations when first launching PUBG, there will be a slight increase in loading time upon launch.
  • Selectable resolution in Fullscreen Borderless Mode
    • You can now select your resolution while using Fullscreen Borderless mode and your render scale will adjust automatically to correlate with the selected resolution.
    • Changing the display mode to ‘Borderless’ mode from ‘Fullscreen’ or ‘Windowed’ will have the Render Scale automatically set to 70.
      • You can readjust the render scale above 70 if desired.

New Feature: News Page

  • We’ve added a new News page to the client, which will include helpful info on game contents, promotions, maintenance as well as community messages. All the PUBG info you need in one convenient spot!
    • The News page replaces rolling banners previously located in the top left corner of the lobby.
    • The Patch Note icon at the top right corner of the lobby now opens the News page, which also contains the patch notes.

Lobby Menu Improvements

  • Enhanced the visuals and navigation of the menu.
  • Added ESC shortcuts to the navigation menu.
  • ESC will return you to the most recent PLAY menu.
  • From the PLAY menu, ESC will open the System Menu

In-game Store Improvement

Along with general navigation bar upgrades, we have also revamped the in-game store for a better experience. Rather than simple crate images, now item sets are displayed with unique key art.

Customize Menu Improvement

The structure and layout of the customize menu has been revamped. Categories have been combined to provide quicker and easier navigation.

  • Overall menu structure and layout improvement
    • Category home menu has been deleted for quicker access
    • Streamlined the excess amount of categories (e.g. vehicles)
    • Number of items displayed on the screen has been increased
  • Enhanced searching tools
    • Items earned most recently will be now filtered to top
    • Search filters has been applied to more categories
    • Added on-off toggle to show or hide face accessories when accessing appearance category.

Player Status in Party

It has been difficult to distinguish whether a party member had disconnected, or was still in a match and we’ve now improved the information displayed right above the characters to share more clear information on their status.

  • New UI and text has been added to clearly state the player’s current status.

Other UI Updates

  • New emote volume control slider has been added under Settings > Audio > Sound > Gameplay section.
  • Now you are able to control the volume of emotes separately from gameplay volume.
  • Karakin map image used in Match history section has been updated.
  • Optimized the UI in Observing Mode to provide more clear visibility.
Skins & Items
  • Baseball themed items – 9 set items, 16 individual items. (Release on October 21st)
  • Doggy themed items – 7 set items, 21 individual items. (Release on November 4th)
  • Streamer (Thomas) set – 1 set item, 3 individual items. (Release on October 21st)

Replay System
The replay system has been updated. Replay files from previous updates are now unable to be used.

Bug Fixes

GameplayFixed the issue where players could cancel the reload animation of M249 to reduce the reload time.

UI/UXFixed the issue where player’s damage in match history and match report page was shown differently.
Fixed the issue where unrelated system messages displayed when players spent a certain amount of time at the out game screen such as lobby, customize screen.
Fixed a typo in the loading screen of the Training Map.
Fixed the issue where changing the volume of Gameplay / UI / Music in Settings – Audio tab does not apply in real-time.

Skins & ItemsFixed the issue where characters appearance could distort when equipping the Madsy Utility Belt with some other clothing items.
Fixed the issue where the wrong item was being displayed when previewing Jockey Boots with a male character.

SpectatingFixed the issue where a player’s number could be mismatched with the one displayed on the observer player list.
Fixed the issue where M16’s iron sight could block players ADS view when attaching scopes.
Fixed the issue where an observer’s right mouse button could be disabled when using hide UI function.
Fixed the issue where players could receive the incorrect penalty pop-ups when trying to leave the match after spectating the killer.

Introducing a new PUBG currency, G-Coin!

Hello Survivors,

Currently, you’re forced to make individual cash purchases each time you want to pick up something from the store. With G-Coin, you’ll be able to make a single purchase to add funds to our in-game wallet. From there, buying the items you want is easy and you’ll be spending less time going through confirmations. In this letter, we wanted to take a quick look at G-Coin, how you get it, and some other benefits of the system.

G-Coin can be purchased in the new G-Coin tab in the Store. You’ll use Steam Wallet funds to make the purchase, but from there, purchases in PUBG will deduct from your G-Coin balance.

G-Coin packages are available in quantities ranging from 100 to 10,000. Depending on the package you choose, you’ll be able to earn bonus currency, allowing you to essentially give yourself a discount on things you buy. You can get up to $12 in bonus G-Coin depending on the package you buy, so stock up and save!

You can always check your G-Coin balance in the upper right corner of the lobby.

  • Bonus G-Coin is awarded upon purchase of an eligible G-Coin package.
  • As of Update 9.1, G-Coin is the only way that you can purchase items in the PUBG store.

Now that we’ve covered the technical stuff, let’s talk about the benefits of what G-Coin allows us to do.

First of all, it gives our teams much more flexibility with rewards. Not only can we offer you bonus G-Coin for making bigger purchases, but we can also use it as a reward directly to players. For example, in this Season 9 survivor pass, you will be able to achieve G-Coins as you climb up the level. Moreover, G-Coin has opened us to a broader window of usage which all are still in the planning stage but we’ll have more information about what we settle on in the future.

One more small perk for our Test Server users is that we can now give you G-Coin there to buy store items with. In fact, we already have! Test Server users should log in to find 10,000 G-Coin in their wallets. Gone are the days where Test Server meant bland, boring characters! Sure, this helps us test new items in-game as well but hey, perks are perks.

One last thing, we’d be remiss if we didn’t point out the obvious and say that any attempts to alter, forge, cheat, or otherwise defraud the G-Coin system will be met with strong penalties, including a permanent ban from the game. The good news is it’s super easy to not do any of that.

G-Coin has been in place on consoles for a while now, so we don’t anticipate many issues adding it to PC, but if you do encounter any please be sure to submit a ticket to Customer Support so that we can get it taken care of as soon as possible.

Thanks, and we hope you enjoy Season 9 of PUBG!

Dota 2 Update – October 13th, 2020

– Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom)
– Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit.

TI 10 Arcana Vote Results

Today marks the end of The International 10 Battle Pass season. Thank you to everyone who participated and while this year didn’t end with a team hoisting the Aegis, all of us at Valve hope that you and your families remain healthy and we look forward to gathering everyone together for TI10.

With the close of the season, we are pleased to announce the results of the 2020 Arcana Vote. This year the community cast millions of votes for two of the purplest heroes in the Dota 2 pool, Faceless Void and Spectre and with a split of 27,475,258 votes to 24,948,538, this year’s Arcana winner is: Spectre. The team will set out to design an Arcana befitting Mercurial, the Spectre, channeling her dark energy into forms heretofore unimagined. How will she haunt her quarry? In what manner can her refraction erode her enemies? When taking aim with her Spectral Dagger, what deadly color will she glow? Yes, purple, obviously, but what SHADE of purple? Sit tight, lavender lovers, plum buffs and violet voters. With time all (or maybe some) of these questions will be answered.

Also, next week we’re releasing some new updates to Dota Plus. Among them will be updates to Guilds, a new Dota Plus Season, and a new MMR reset mechanism.

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_viaduct_event
    • Fixed Engineers building teleporters in the spawn rooms
  • Updated pl_precipice_event_final
    • Fixed missing models
  • Updated pl_bloodwater
    • Removed an unintended clip brush passing through a BLU spawn wall
    • Added occluders
  • Updated pl_hasslecastle
    • Fixed BLU players spawning in the wrong spawn room
    • Fixed Engineers building teleporters the first BLU spawn room
    • General improvements
  • Updated pl_rumble_event
    • Fixed Merasmus uttering round start voice lines randomly during mid round
    • Fixed some misaligned textures
    • Fixed a tree from hovering in underworld
    • Fixed few models fading too late or too soon
    • Fixed clock sometimes triggering underworld entrances during bumper kart race
    • Fixed Merasmus from spawning if the race was already over
    • Fixed push trigger in underworld being too low
    • Improved clipping around the map

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed players not being able to rocket jump or stickybomb jump during a truce
  • Fixed missing War Paint icons in the Steam Community Market
  • Updated the Impish Ears to add a missing style
  • Updated the equip_region for the Gourd Grin
  • Updated The Ghoul Box to fix an issue with the materials
  • Updated pl_hasslecastle
    • Added occluders to improve optimization
    • Added a spell book near the first RED spawn and the first BLU spawn
    • Brightened up some areas
    • Fixed some texture misalignments
    • Reduced the saturation of purple spell book patches
    • Changed the ending when BLU wins
    • Fixed the arrow signs not changing near the first RED spawn
    • Fixed an out-of-bounds exploit near the first point
    • Fixed an out-of-bounds exploit in the second BLU spawn
    • Fixed an out-of-bounds exploit near the cliff at the second-to-last point
    • Changed the doors in the second BLU and the first RED spawn rooms to standard ones
    • Fixed a displacement error near the entrance to the last point
    • Moved the resupply cabinet from the second BLU spawn out of the wall
    • Updated the “Kill with a pumpkin bomb” bonus objective to be “Win a round”
    • Fixed some texture errors
    • Brightened up the map
    • General improvements
  • Updated pl_precipice_event_final
    • Lowered amount of entities on the map to prevent crashing
    • Adjusted some misaligned textures around the map
    • Simplified some detail for better performance
    • Combined some models for better performance
    • Removed some clutter to improve readability and fluid movement
    • Fixed some lighting bugs around the map
    • Added a one way door to left flank on last CP for Blu
    • Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
    • Adjusted health kits in last to be less favorable to defense
  • Updated koth_megalo
    • Fixed players building teleporters in RED spawn
  • Updated pl_bloodwater
    • Fixed exploit using the Minify spell at point A
    • Fixed being able to build as an Engineer in lava pits
    • Bosses no longer get stuck in lava pits
    • Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
    • Updated all railings to not collide with projectiles and bullets
    • Removed normal-sized skeleton spawn locations

Steam Client Update Released

A new Steam client has been released and will be automatically downloaded.


  • Fixed the Steam Client window starting minimized when the client is run after first install on a Windows machine


  • Improved the alignment of controls in the play bar on game pages
  • Fixed one instance where achievement unlock percentage was not shown on game pages
  • Added Edit Review button to personal review on game pages
  • Changed the context menu when viewing screenshots to browse to file if the screenshot exists locally

Chat Filtering

  • Steam and games which leverage the Steam Text Filtering API now filter strong profanity and slurs shared by users you don’t know, replacing them with hearts and asterisks. You can enable their display in the Community Content Preferences, where you can also customize what words are filtered, and whether to filter messages from Steam Friends. For more background on these features, read our blog post.


  • Changed download throttling setting to be a custom value in Kbps


  • Fixed a crash bug if app shutdown exited very soon after starting, while SDR network configuration fetch in progress
  • Fixed bug with certificates expiring on long running processes such as dedicated servers

Steam Overlay

  • Fixed a crash when switching between Direct3D 11 and 12 or vice versa in Serious Sam 4
  • Fixed macOS crash when certain Metal framework API’s are used by game

Steamworks SDK

  • Fixed some Javascript key fields not being set correctly by ISteamHTMLSurface


  • Scout steam runtime v0.20200910.0
  • Various correctness improvements to the runtime information tool (Help > System Information)
  • Fixes to DNS resolution in container runtime mode
  • Many improvements to robustness and shared directories when running in container runtime mode


  • Avoid a crash or GPU reset hitting some Windows 8/8.1 users with certain GPU drivers when Vulkan shader cache tries to query support


Hello PUBG Esports fans,

PUBG Continental Series(PCS) is now heading to the third series looking for who gets the third crown! PCS3 will be held across four regions from Nov 5 to 22.

The four regions include:

  • Asia – which consists of Korea, Japan, China, and Chinese Taipei
  • Asia Pacific – which consists of Southeast Asia and Oceania
  • Europe
  • North America


  • PCS3 Tournament Schedule
    • ASIA/NA: November 5-6, 12-13, 19-20
    • APAC/EUROPE: November 7-8, 14-15, 21-22
  • Total Matches
    • 24 matches in total per region (4 matches per day)

The Pick’em Challenge event, which gives fans a chance to benefit directly from the livestream action, is coming back as well to run over the course of the three week event.

  • Sale period of the PCS3 items
    • PC: After the maintenance on Oct. 28, 2020 – 5 pm on Nov. 19, 2020 KST
    • Console: 11am on Oct. 29, 2020 – 5 pm on Nov. 19, 2020 KST
  • The PCS3 Pick’em Challenge event period
    • PC: After the maintenance on Oct. 28, 2020 – 6 pm on Nov. 19, 2020 KST
    • Console: After the maintenance on Oct. 29, 2020 – 6 pm on Nov. 19, 2020 KST
  • Pick’em reward claiming period
    • PC & Console: Nov. 23, 2020 – 11am on Dec. 9, 2020 KST

Twenty-five percent of the revenue from PCS3 items will be equally distributed among the four regional events. Exactly 12.5% of the 25% will go to the prize pool, and the other 12.5% will be allocated evenly to all participating teams.

We will offer more diverse Pick‘Em items for PCS3. In case you want to know more, here’s a sneak peek at some of the sales and reward items that will be available for PCS3!

You can see these must-have items in the game beginning October 28 (October 29 for Console) when the Pick’em Challenge event starts.

There is no team that has become the champion twice from PCS Charity Showdown, 1 and 2 yet. Can we finally meet the defending champion or a new champion will be born? Let’s see what happens on PCS3!

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Handsome Devil to fix an issue with the model

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the timing of the Static Shock and Veno Shock unusual effects
  • Updated the Seared Sorcerer to add a missing style
  • Updated the Eye-See-You to add a missing style
  • Updated the Handsome Devil to fix an issue with the materials
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_megalo
    • Fixed minor out of bounds teleporter exploit
    • Added pumpkin bombs
  • Updated pl_bloodwater
    • Fixed misaligned textures
    • Sealed displacement hole to the skybox near BLU spawn
    • Brightened up point A
    • Brightened up ambient lighting
    • Fixed pumpkin bombs not spawning at point C and D
    • Brightened up lighting behind point B

Left 4 Dead 2 – Update

An update has been released for Left 4 Dead 2.

– Fixed “New Haircut” achievement to not allow club-type melee weapons.
– Additional prevention of getting disconnected when spamming the scroll wheel.
– In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.
– Compiled captions and subtitles from dlc1.
– Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)
– Added nav in ground in outer areas so that throwing a bile out there doesn’t cause infected to just stand around.
– Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.
– Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.
– Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.

Rocket Dude:
– removed PlayerUnderWater()
– added Speedrunner stats ( local use only )
– improved script performance
– fixed script enabling glows for projectiles on multiple ticks
– removed obsolete code precaching an early dev model

Tank Run:
– During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.

– Increased max ghost spawn timers to 24 seconds.
– Fixed witches time to kill on incapacitated survivors being faster than intended – it should now take the same time as pre-update.

– Cane Field: Moved the ammo pile on the roof slightly.
– Float: Removed the ammo pile inside the house at the bottom of the stairs.
– Generator Room: Fixed ZombieDiscardRange not working properly.
– Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.
– Gun Store: Clipped exploit area above barricades where infected wouldn’t path to the Survivors.
– Cold Stream Junkyard: Removed alarmed car that’s out-of-map.
– Terminal: Fixed ZombieSpawnRange not working properly.
– Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.

Versus Survival:
– The train door will now automatically open when the countdown timer reaches 0 on Train Car.

– Fixed issue where survivor bots refused to path through the kitchen fire area.
– Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.
– Fixed a forklift being breakable by survivors
– Slightly adjusted an infected ladder to improve usability
c4m1 + c4m4:
– Blocked survivor access to a rooftop next to the playground commonly used to grief
– Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof
– Added an infected ladder to get out of a stuck spot
– Added a hittable dumpster behind the bathrooms in the park
– Replaced a prop ladder on top of the bus station with an infected ladder
– Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)
– Added an extra ladder to the above mentioned fence
– Fixed grenade launcher spawns having an incorrect count.
– Added a clip to prevent players movement being obstructed by a ladder near the car alarm
– Added wrong way signs above the greenhouse safe room
Last Stand:
– Fixed rescue closet spawns in the Junkyard so Survivors don’t get stuck in the floor or wall.

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XII has arrived!

  • Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove
  • Added the Wicked Windfall Case
    • Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection
    • Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 19 new community-created Unusual effects
    • 8 new effects for Unusual hats
    • 11 new effects for Unusual taunts
  • Added the Scream Fortress XII War Paint Case
    • Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All players who launch the game will receive a Soul Gargoyle if they don’t already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year’s featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case
  • Continue last year’s event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XII runs through November 7th, 2020


  • Added support for Steam Text Filtering for persona names and chat. This is enabled by default.
  • Updated The Cuban Bristle Crisis to add the smoke effect
  • Updated/Added some tournament medals
  • Updated the localization files

Mannpower Update

  • Map Changes
    • ctf_hellfire and ctf_gorge
      • Flag return time increased from 15 to 30 seconds
    • ctf_thundermountain
      • Flag return time increased from 15 to 30 seconds
      • Removed a fence top ledge that snipers could exploit
  • Gameplay Changes
    • Flag carrier grapple movement speed reduced
      • Scout with no powerup or with Agility powerup – reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version)
      • Scout with any other powerup – 0.65x normal grapple movement speed (no change from previous version)
      • Any other class without a powerup or with Agility powerup – reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version)
      • Any other class with a powerup – reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)
    • Critical hit damage rules changed
      • Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game
      • Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boost
    • Medic
      • Free ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook.
      • Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerup
        • Medics carrying Haste or Agility are exempt from medic powerup checks
        • If medic has no powerup and target has no powerup – regular heal and uber build rate
        • If only one of the medic and the target has a powerup – half heal and uber build rate
        • If both medic and target have powerups – quarter heal and uber build rate
      • Removed overheal from targets carrying powerups
    • Heavy
      • Removed the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.
    • Soldier
      • Battalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff Banner
    • Engineer
      • Carried buildings will now deploy instantly
    • Scout

      • Removed falling damage

    • Spy
      • Backstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you.
      • Knife deploy time is no longer instant when switching between weapons, even when carrying Agility
      • Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as health
    • Haste buffs
      • Reload speed increased from 2x normal to 4x normal
      • Pyro flare gun re-fire rate increased from 2x normal to 5x normal
    • Vampire changes
      • Fixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage
      • Increased blast weapon clip size 1.5x
    • Resistance changes
      • Vampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistance
    • Fixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes
  • Game Balance Changes
    • When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance
    • If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects:
      • Marked for Death
      • Powerup modifications
        • Reflect – maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50%
        • Vampire – damage resistance removed. No blast weapon clip size increase
        • Strength – game multiplier reduced from 2x to 1.4x
        • Regeneration – health regenerates at 70% of the regular rate
        • Haste – weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x
        • Knockout – melee damage increase reduced from 1.9x to 1.4x
        • King – max health increase reduced from 100 to 20
        • Plague – damage resistance to infected players reduced from 50% to 20%
        • Precision
          • Sniper rifle – Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x
          • Blast weapons – Regular blast radius falloff. No clip size increase
        • Resistance – damage resistance reduced from 50% to 35%
      • Server variables associated with this feature:
        • tf_powerup_mode_dominant_multiplier – the multiple over the server median that a player’s kill count needs to be in order to be determined dominant
        • tf_powerup_mode_killcount_timer_length – the time interval to wait between tests for dominant players

Patch Notes – S10 Heroic Challenges Unlocked (Sep.30.2020)

Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:

S10 Heroic Challenges
  • Heroic Challenges are back! Complete those challenges for exclusive rewards including portraits, accessories, and Adventurer Character Styles!

DX12 Client
  • NVIDIA GeForce GTX 1060 graphics card users will now automatically enable the DX12 client

Bug Fixes
  • Fixed an issue where certain buildings and objects are rendered incorrectly at far distances
  • Fixed an issue where an area missed collision data

Thanks for playing,

Left 4 Dead 2 – Update

An update has been released for Left 4 Dead 2.

– Reoriented some of the new HUD images
– Updated several nav meshes based on feedback
– Fixed a bug where a door model was lacking prop data
– Fixed spontaneous muzzle flashes on certain rifles when playing online
– Adjusted knife’s attack delay
– Fixed c10m3 versus survival tank spawn issue
– Fixed stuck spots on a few survival maps
– Various other fixes to the nav mesh from feedback
– Fixed a typo in one of the new shotgun sounds
– Fixed material sorting issues with skin mods on Molotov world model

– Only award “Fat Ninja” for a direct vomit attack, not a boomer explosion.
– Fixed “Golden Freeman” not awarding pickups on dedicated servers.
– Award survival medals to the entire team, including dead players.
– Fixed “The Big Ten” and “Supreme Survivalist” not unlocking on dedicated servers.
– Only award “The Last Frontier” on the Last Stand campaign.
– Don’t award Survival achievements in Versus Survival and vice-versa

– Waterfront – Removed cars outside the playable area to prevent infected from getting stuck.
– Generator Room – Increased ZombieDiscardRange.
– Church – Removed Laser Sights.
– Streets – Swapped the Military Sniper and the Ammo Pile spawns around.
– Warehouse – Removed mortar bags from under some stairs.
– Cold Stream Junkyard – Removed Laser Sights.

Versus Survival:
– Made it so the plane crash will trigger if the countdown timer reaches 0 on Runway.
– The Save 4 Less store door will now open when the timer reaches 0 on Gun Store.
– The alarmed door will now open when the timer reaches 0 on Warehouse.

Tank Run:
– Updated finales so rescue timer won’t appear in Scavenge finales (you need to collect all the gas cans).
– Fixed The Sacrifice finale not working properly.
– Two Tanks will now spawn at once during the non-Scavenge finales.